3D Model
Description
The 3D Model element can be used to insert 3D models within a scene.
You can detect when the viewer clicks on a 3D Model by using the is clicked
event, and perform more actions whenever this happens. You can also show/hide or animate the 3D Model through rules.
You can also add three kinds of inbuilt-animations to these 3D Models:
- Bounce
- Rotate
- Fade
3D models can be uploaded using the built-in file manager or imported from SketchFab or Google Poly.
Use this element if you need to
- Add 3D Models to your scene
- Show any kind of 3D Model animation
- Add 3D hotspots that auto-rotate in place
Properties
Property | Description |
---|---|
Upload | Click on the Upload button to open the GMetri file manager and select an asset to use. Supported File types: .glb , .gltf |
Transform | The Transform section in the Properties tab can be used to manually set the position, rotation and scale of the element in the X, Y and Z coordinates |
Scale | Scale can be used to enlarge or shrink the element uniformly |
Wireframe | Wireframe toggle determines whether the element wireframe i.e. edges of the mesh polygon, should be displayed instead of the solid element |
Auto Rotate | Auto Rotate toggle when on makes the element rotate about it's center at a uniform rate |
Hidden | Hiding the element makes the element invisible and disables all interaction with it as well. |
Opacity | Opacity can be used to control the transparency of the element. 1.00 is Opaque and 0.00 is Invisible. An element with 0.00 opacity will still remain interactive. |
There are 3 types of default animations - Bounce, Rotate, Fade. These can be used to give an element visual emphasis. |
Rules
When Events
- is clicked
- is hovered
- is pressed
- is released
Then Actions
- appear
- disappear
- toggle show/hide
- start animation
- start all animations
- stop animation
- stop all animations
Compatibility
Android (Google Chrome) | iOS (Google Chrome) | Oculus Go | PC (Google Chrome) |
---|---|---|---|
Yes | Yes | Yes | Yes |