> For the complete documentation index, see [llms.txt](https://docs.gmetri.com/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://docs.gmetri.com/guidelines-compatibility/guidelines/asset-guidelines/3d-modelling-guidelines/export-gltf-from-3ds-max.md).

# Export GLB/GLTF from 3DS Max

GLTF Models can be exported from the 3D software [3ds Max](https://www.autodesk.in/products/3ds-max/overview) using a third party script - [babylon.js](https://doc.babylonjs.com/resources/3dsmax#how-to-install-the-3ds-max-plugin) GLTF Exporter.

Here is the complete [documentation](https://doc.babylonjs.com/resources/3dsmax/) on the babylon.js exporter for 3ds Max.

After installing babylon.js, a new menu button will appear in your 3ds Max. Clicking on it will bring up this screen.

![3d max image1](https://r.vrgmetri.com/image/q_90/gb-web/portal-docs/assets/img/screenshots/3dmax_1.jpg#boxShadow)

You can export either GLTF/GLB format. The editor supports both formats. Select one format and select your export folder and then click export.

![3d max image2](https://r.vrgmetri.com/image/q_90/gb-web/portal-docs/assets/img/screenshots/3dmax_2.jpg#boxShadow)

Once export is completed you will get the following message and then you can close the exporter.

![3d max image3](https://r.vrgmetri.com/image/q_90/gb-web/portal-docs/assets/img/screenshots/3dmax_3.jpg#boxShadow)


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