01-23 Jan Update
v0.5.5365 / 23 Jan 2024
Last updated
v0.5.5365 / 23 Jan 2024
Last updated
🎮 New Multiplayer System Released
We released a new Multiplayer System today, which culminates a long journey of upgrades that started last year. These include the v6 release that made our underlying JSON robust and efficient, and a new multiplayer written in-house, keeping the future in mind so that we aren't limited by multiplayer scale and room limits - even for the foreseeable future.
The new multiplayer system also brings with it a host of improvements and bug fixes.
💡 Developed in-house
🌐 Now supports up to 100 users simultaneously in a single room.
📍 Fixed issues with initial player positions.
🔝 Room capacity increased to 100 for enterprise customers. (Room instances still work like before).
🎙️ Combined host and broadcast modes into a 'Moderator' feature, in line with other chat systems.
🏷️ User display names are now retained across sessions.
🚶♂️ Enhanced avatar movement for smoother walking. (better interpolation).
🚀 Improved performance with multiple avatars.
🔔 More effective error notifications.
📚 GMetri SCORM API now supports multiple SCORM elements within the same scene.
🌐 Ability to Show/Hide Groups in the structure tree. (Note: This doesn't work on colliders currently).
📂 Implemented rules to control visibility of entire groups.
⌨ Shift-select multiple items in the Structure tree (Ctrl-select remains).
🖼️ New template for custom Share URL patterns in Product Card elements.
🔐 Direct passcode entry in moderator URL using ?passcode=yyyy
.
🎨 UI enhancements in the Structure Panel, including alignment fixes.
🔄 Fixed a bug in "Load from another deployment" authentication affecting viewer’s state.
💾 Enhanced memory usage with multiple avatars and scene transitions.
📺 Fixed screen source switching issues in Screenshare Element.
🎲 Addressed multiplayer to single-player downgrades.
🔄 Corrected erratic avatar scaling when changing scenes.
🗨️ Fixed the order of comments.
📝 Expanded template variables, fully documented here: