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Avatars are the digital representation of actual people (humans... for now).
When you enter the metaverse, you enter as your Avatar. You also see other people as their avatars.
If you wish to create an Avatar using Ready Player Me, select the option 'Ready Player Me' and you will be redirected to the following screen. Here, you can make your selection based on your preferences.
You have the option to take a picture, select a file from your computer, or continue without a photo to generate your Avatar.
After selecting your preferred option, follow the subsequent steps to create your Avatar.
Here is an example of a Ready Player Me Avatar generated after selecting the 'Continue without a photo' option.
To view a GMetri experience, generally, you just need to click the that was shared with you.
Experiences may also be - in that case, it should automatically load when you open the web page.
If instead you were given an app or an LMS page - you can contact the admin in your organization to get details of how to run the experience.
If you are unable to view Analytics on GMetri on certain networks, which is commonly the case on corporate and university networks, it may be required to whitelist GMetri's servers and ports so that they are not blocked by the firewall.
These domains cover the bare minimum domains that need to be whitelisted for any GMetri experience to run.
*.gmetri.com
*.vrgmetri.com
(In case you aren't able to use the wildcard entries above)
portal.gmetri.com
d.vrgmetri.com
s.vrgmetri.com
u.vrgmetri.com
sms-api.bknd.gmetri.com
z5api-editor.bknd.gmetri.com
z5api-analytics.bknd.gmetri.com





Open the default browser on your phone (Ensure its one of these browsers)
Type the deployment link that you want to open as the URL and load the page
To open a GMetri experience on a headset, open the deployment link in the Headset's default browser, and click the "Enter VR Mode" button that pops up.
Here is a GMetri experience embedded in this webpage:
You can also access the same experience by clicking on this link.
If you are experiencing connection issues when joining a GMetri Experience, the first step is to do a Speed Test
The faster your speeds are, the better your GMetri experience will be.
For the best experience: 50Mbps download, 10Mbps upload
Minimum requirements: 20Mbps download, 2Mbps upload
If you are unable to view Experiences on GMetri on certain networks, which is commonly the case on corporate and university networks, it may be required to whitelist GMetri's servers and ports so that they are not blocked by the firewall.
These domains cover the bare minimum domains that need to be whitelisted for any GMetri experience to run.
*.gmetri.com
Keyboard Shortcuts for the viewer
*.vrgmetri.com
*.s3.amazonaws.com For uploading files from the editor
In addition to the above list, you will need to additionally whitelist the below domains
*.paddle.com Subscription and Billing management
*.flickr.com, *.staticflickr.com Integration with Flickr
*.sketchfab.com Integration with Sketchfab
*.googleapi.com, developers.google.com, *.google.com, *.gstatic.com Maps, location-based analytics
We use ReadyPlayerMe as our 3D avatar provider. Users can log in to their own RPM account and import their avatars into GMetri, our create a new one as guests.
readyplayer.me
cname.vercel-dns.com
avatars.readyplayer.me
d1a370nemizbjq.cloudfront.net
We use a number of services to keep GMetri systems functional and support advanced features.
These are required for Google SSO and location tracking. These are optional but are required is you're looking to use Social and Google Auth for your GMetri Experiences
*.googleapis.com
developers.google.com
These are required for any remote debugging issues at the user's end. We use Trackjs to collect any errors reported on users' devices and Calendly to book meetings.
*.trackjs.com
calendly.com
e
Emojis
1, 2, 3, 4, 5, 6
1, 2, 3, 4, 5, 6
The following keyboard shortcuts work only in a 3D Scene
Move
←, ↑, ↓, → OR w, a, s, d
Jump
space
3rd Person <-> 1st Person mode
ctrl + 1
cmd + 1
Non-pointer lock <-> Pointer lock mode
ctrl + 2
cmd + 2
Mute
e
In non-multiplayer deployments, multiple people in the same scene don't see each other
100 people in the same scene. Upto 100,000 with room instancing.
In multiplayer deployments, you can see each other, and interact with each other.
In a single scene, you can have maximum of 100 people at a time.
You can circumvent this limit, and support up to 100,000 people per room by using Room Limits. You can create copies of room (upto 1000 copies) and allow max 100 people per instance of the room - allowing a total of 100 x 1000 = 100,000 people in the same deployment link.
Room Capacity is the maximum number of people can enter the same scene at a time.
If you get more than say the Room Capacity number of people in a room, we create another replica (instance) of the scene (or room), and the next person enter this new room copy (or instance). You can control these limits from the "Room Limits" tab.
Room Capacity (max 100): Maximum number of viewers allowed in one scene instance (or room instance)
Number of Instances (max 1000): Maximum number of scene replicas that can be created
Overspill Message: If there are already (room capacity x number of instances) number of people in a scene, when the next person enters the scene - they see this message.
In Multiplayer mode, when you have too many people trying to access the same link at the same time, it results in two problems:
Bandwidth: Slower speeds for everyone involved. This is because each device has to share the link's bandwidth with all of the other devices.
Spatial: how many people can you fit in a room? If you put 50 people in a room, all you would see are other people bumping into each other.

GMetri is hosted on GCP (Google Cloud Platform) in Mumbai (IND) and Los Angeles(US). The application requests automatically get routed based on the geographical location of the end user.
Data processed and stored in US
SSO and Auth
User ID, Email, Password (hashed), OAuth tokens, Name, Auth provider profile (i.e. name/email/picture from Google. Depends on provider), Phone Number, Geolocation (Only if enabled)
Only if enabled, All users
HTTPS, TLS1.2
Azure
Data processed and stored in US
SSO and Auth
User ID, Email, Password (hashed), OAuth tokens, Name, Auth provider profile (i.e. name/email/picture from Google. Depends on provider), Phone Number
Only if enabled, All users
HTTPS, TLS1.2
Google Cloud SQL
Data processed and stored in Asia Pacific (Mumbai)
Main Database
User ID, Email, Name, Org Name, Device IDs (i.e ID/name from Meta Quest device), Auth provider profile, Geolocation
All users, always
HTTPS, TLS1.2
Agora
Data processed and stored in US
Multiplayer Features like video calls, voice calls, chat and screen-sharing
Audio and video data of the user during a call, Media server logs generated by the Agora servers
Only if enabled, All users
HTTPS, TLS1.2, WSS, UDP (Secure Websocket)
AWS S3
Data processed and stored in Asia Pacific (Mumbai)
File Uploads
File Uploads from GMetri Editor
Only if using GMetri Editor, All users
HTTPS, TLS1.2
TrackJS
Data processed and stored in US
Usage Analytics, Error reporting
User ID, IP Address, Usage Stats, Geolocation
All users, always
HTTPS, TLS1.2
If you are unable to view Experiences on GMetri on certain networks, which is sometimes the case on corporate and university networks, it may be required to whitelist GMetri's servers and ports so that they are not blocked by the firewall.
These domains cover the bare minimum domains that need to be whitelisted for any GMetri experience to run.
*.gmetri.com
*.vrgmetri.com
(In case you aren't able to use the wildcard entries above)
<DeploymentDomain>.gmetri.com
view.gmetri.com
d.vrgmetri.com
s.vrgmetri.com
We use a number of services to keep GMetri systems functional and support advanced features.
We use ReadyPlayerMe as our 3D avatar provider. Users can log in to their own RPM account and import their avatars into GMetri, our create a new one as guests.
readyplayer.me
cname.vercel-dns.com
avatars.readyplayer.me
In case the wildcard domain *.gmetri.com above wasn't whitelisted, the following GMetri hostname needs to be whitelisted for multiplayer features to work.
multiplayer-socket-viewer.us.gmetri.com
multiplayer-socket-viewer.in.gmetri.com
In addition to this, we use as our service provider for all Multiplayer and Collaborative features. This is a must if you intend to use Multiplayer/Collaborative features such as Voice calls, Video calls, Screen-share, and Chat.
*.agora.io
*.edge.agora.io
*.sd-rtn.com
*.edge.sd-rtn.com
Additionally, you may also need to expose certain ports on your network if there are any restrictions added to the firewall
These are required for Google SSO and location tracking. These are optional but are required is you're looking to use Social and Google Auth for your GMetri Experiences
*.googleapis.com
developers.google.com
These are required for any remote debugging issues at the user's end. We use Trackjs to collect any errors reported on users' devices.
*.trackjs.com
u.vrgmetri.com
api.vrgmetri.com
z5api-viewer.bknd.gmetri.com
sms-api.bknd.gmetri.com
d1a370nemizbjq.cloudfront.netweb-1.ap.sd-rtn.com
web-2.ap.sd-rtn.com
ap-web-1.agora.io
ap-web-2.agora.io
webcollector-rtm.agora.io
logservice-rtm.agora.io
rtm.statscollector.sd-rtn.com
rtm.logservice.sd-rtn.com
80; 443; 3433; 4700 - 5000; 5668; 5669; 6080; 6443; 8667; 9591; 9593; 9601; 9667; 30011 - 30013 (for RTMP converter)
TCP
3478; 4700 - 5000
UDP
First person refers to the perspective or point of view of the user or player who is interacting with any experience.
Third person perspective refers to a view of the experience in which the user or player sees their avatar from an external viewpoint, rather than experiencing it from within.
You can navigate into any 3D scene by using


