Testing experiences designed for Headsets in Desktop Browsers using WebXR Emulator
During the creation process of a headset-based experience, testing the workings in a desktop-based environment is often easier. The design principles for headset experience and desktop experiences differ at times due to certain limitations on headsets.
There is an easy way to test headset-based experiences on desktop devices.
This is ONLY for testing purposes. Experiences should be tested on headset before final deployment.
Follow the steps listed here
OR
Follow the steps listed below:
Download the package file from here:
Navigate to chrome://extensions on your browser
Enable Developer Mode from the top right on your screen
Open developer tools on chrome using shortcut CTRL/CMD + I
Select WebXR option from the tabs
Select one of the devices from the dropdown
While building an experience you can keep previewing it to check how viewers will experience it. Opening a preview always directly opens the scene that you were on in the editor.
Note that these preview links are meant for previewing the experience only. The preview links fast - you should keep opening new preview tabs by every time you want to preview.
Also read:
In the prompt that appears, click Add extension button
Click on the Enter VR button from the hamburger menu (on top-right) from the GMetriXR experience and enter VR mode on your desktop




