Adaptive Graphics that adjust the graphic details according the hardware device The editor can control the initial value for adaptive graphics between high, low, and adaptive (default).
Adaptive Graphic Controls
Ability to select any Custom Environment Maps by selecting an .HDR or image file as the environment map for the whole scene, apart from the default options provided.
⏫ Minor Improvements
Removed mouse jump controls from scene bounds, walls and ceiling.
Collaboration controls displayed above screen-share - so the user can mute/unmute mic while a screen is being shared.
Collaborations controls are now over the screenshare
Screenshare section now shows name of the user sharing it.
Name of the person sharing screen show up above the screen
Ripple animation on the mobile joystick to direct the user’s attention to it. Tooltip added to the joystick.
Ripple animation on Joystick
Lights can now be shown/hidden via Rules.
Lights can be shown/hidden via rules
In Rules, Point To and Change to Scene are now “Viewer” actions instead of Environment and Scene earlier.
Change to scenen and Point to actions moved to "Viewer"
Defaults for multiplayer settings call/screenshare/chat are now checked.
🐛 Bug Fixes
Tooltip on top of the mouse jump control now disappears on time.
Scene bounds in certain cases weren’t editable. This is now fixed.
Certain bugs in timezone and date/time selection in “Current Time” rules fixed.
Fixed issue with End Experience rule when current scene and initial scene are same.
Updated error messages for load from another experience deployment type.