# 11-13 Nov Update

### :rocket: Major Features

* **Adaptive Graphics** that adjust the graphic details according the hardware device The editor can control the initial value for adaptive graphics between high, low, and adaptive (default).

<figure><img src="/files/cmi2T01hy4QfVssyXP9Z" alt=""><figcaption><p>Adaptive Graphic Controls</p></figcaption></figure>

* Ability to select any **Custom Environment Maps** by selecting an .HDR or image file as the environment map for the whole scene, apart from the default options provided.

### :arrow\_double\_up: Minor Improvements

* Removed mouse jump controls from scene bounds, walls and ceiling.
* **Collaboration controls displayed above screen-share** - so the user can mute/unmute mic while a screen is being shared.

<figure><img src="/files/UiG9GWww2HzxKgJaNSnL" alt=""><figcaption><p>Collaborations controls are now over the screenshare</p></figcaption></figure>

* Screenshare section now **shows name** of the user sharing it.

<figure><img src="/files/fsFOhqrNJRA6fKCcG5El" alt=""><figcaption><p>Name of the person sharing screen show up above the screen</p></figcaption></figure>

* **Ripple animation** on the mobile joystick to direct the user’s attention to it. Tooltip added to the joystick.

<figure><img src="/files/o6vWat6QgLVaHpItXWY0" alt=""><figcaption><p>Ripple animation on Joystick</p></figcaption></figure>

* **Lights** can now be shown/hidden via Rules.

<figure><img src="/files/LMesvBbwRxT9U6jdZ7fv" alt=""><figcaption><p>Lights can be shown/hidden via rules</p></figcaption></figure>

* In Rules, Point To and Change to Scene are now **“Viewer” actions** instead of Environment and Scene earlier.

<figure><img src="/files/AmXv24jS2548ngPrzvxY" alt=""><figcaption><p>Change to scenen and Point to actions moved to "Viewer"</p></figcaption></figure>

* Defaults for multiplayer settings call/screenshare/chat are now checked.

### :bug: Bug Fixes

* Tooltip on top of the mouse jump control now disappears on time.
* Scene bounds in certain cases weren’t editable. This is now fixed.
* Certain bugs in timezone and date/time selection in “Current Time” rules fixed.
* Fixed issue with End Experience rule when current scene and initial scene are same.
* Updated error messages for load from another experience deployment type.


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