# 08-28 Aug Update

## ✨ Improvements

* 🪑 Better UX while using the *Seat element* in the editor - a model on a seat is now displayed while placing the element.

<figure><img src="https://2186043722-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2F-Mgll1jjQMRTVj7p6n7g%2Fuploads%2FV5dz0YetgVZ0dlB7Onpv%2Fimage.png?alt=media&#x26;token=377100ac-caaa-4ad7-b1f0-c48ba8b2731c" alt=""><figcaption><p><a href="https://en.wikipedia.org/wiki/Doctor_Manhattan">Dr Manhattan</a> is here to help you place the <em>Seat Element</em></p></figcaption></figure>

* 🔊 Added a “matches duration” event for *Audio TTS element*.
* 🎭 Animations are now applied to compatible Characters selected even from outside of Ready Player Me.
* 📚 Updated UI used to create and add files to a *Character element's* Brain.
* 🆘 Better help options in the top bar of the Portal. More visible help icons on the Editor top bar.

<figure><img src="https://2186043722-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2F-Mgll1jjQMRTVj7p6n7g%2Fuploads%2FeY1OKZw81pJX1qAMSqDe%2Fimage.png?alt=media&#x26;token=820fcdc5-bda1-4523-aa5f-e670466539ff" alt=""><figcaption><p>Hint: We <strong>realllly</strong> want you to join our <a href="https://g3d.in/discord">Discord Community</a>!</p></figcaption></figure>

* 📁 You can now select Character files from the File Manager for custom avatars.
* 🧑‍🎨 Added a configure avatar link in the deployment page (takes you to avatar preferences), and a few UI improvements.

<figure><img src="https://2186043722-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2F-Mgll1jjQMRTVj7p6n7g%2Fuploads%2FotQw9M69DD23Xjdle4aq%2Fimage.png?alt=media&#x26;token=9f1c435f-c80d-4611-ba67-611e8b19ebfb" alt=""><figcaption><p>Better Deployment Section UI</p></figcaption></figure>

* 🖼️ Better icons and thumbnails for *Screenshare*, *Zone*, *Seat*, and *Embed3d* in the “Add Element” page.

#### In The Viewer:

* 📝 Removed cursor instruction for third-person view (as they aren't needed there). Also, we now show instructions when scene changes from 360 to 3D.
* 🌐 The optimization that happens to a project while viewing a link - which causes dormant scenes to be removed from it, is no longer applied while previewing the project. This is because the editor might be working on a project that is currently inaccessible but might later link it into the project.
* 🇯🇵 Translation updates: *Capture Input element*'s copy for Japanese.

## 🐛 Bug Fixes

* 🔄 When a browser tab with a GMetri view link was duplicated, the session id used to get duplicated - and viewer updates used to get overwritten. This is now fixed.
* ➕ Deleting an element and then trying to add a new element without selecting anything from the Structure Panel used to fail. This is now fixed.
* 📝 Entering text in input boxes should no longer moves the camera. This issue used to sometimes bring the camera down to ground level (because of the “e” *reduce camera height* shortcut). ***Fixed!***
* :man\_in\_lotus\_position: The input box for camera height no longer loses focus while modifying it.
* 📊 Fixed viewer sessions table UI in analytics. It wasn’t being rendered correctly in case there a large number of columns as a result of a large number of variables.
* 📈 In certain cases, the analytics page used to show errors and the page refused to render. This is now fixed.

#### In The Viewer:

* 🎮 Controller movement fixes for **VR mode** on headset devices.:tada:
* 📷 Fixed camera height and name bubble position while sitting.
* 🔁 Reset rotation property wasn’t being applied for Third person mode. This is now fixed.
