LogoLogo
DocumentationWebsiteCommunityPortal
  • Get Started
    • Quickstart
    • Tutorials
    • Wizards
  • Features
    • Release Notes
      • 2024
        • 04-05 Apr Update
        • 03-27 Mar Update
        • 02-07 Feb Update
        • 01-23 Jan Update
        • 01-05 Jan Update
      • 2023
        • 12-18 Dec Update
        • 11-30 Nov Update
        • 10-30 Oct Update
        • 10-04 Oct Update
        • 09-18 Sep Update
        • 09-11 Sep Update
        • 08-28 Aug Update
        • 08-14 Aug Update
        • 07-23 July Update
        • 07-14 July Update
        • 06-16 June Update
        • 06-6 June Update
        • 05-16 May Update
        • 03-31 Mar Update
        • 03-16 Mar Update
        • 03-10 Mar Update
        • 02-07 Feb Update
        • 01-24 Jan Update
        • 01-10 Jan Update
      • 2022
        • 12-08 Dec Update
        • 11-13 Nov Update
        • 11-07 Nov Update
        • 10-26 Oct Update
        • 10-14 Oct Update
        • 10-01 Oct Update
        • 08-26 Aug Update
        • 08-02 Aug Update
        • 07-01 July Update
        • 06-08 June Update
        • 05-20 May Update
        • 05-05 May Update
        • 04-25 Apr Update
        • 02-11 Feb Update
        • 01-28 Jan Update
        • 01-10 Jan Update
      • 2021
        • 12-10 Dec Update
        • 12-01 Dec Update
        • 11-26 Nov Update
        • 11-17 Nov Update
        • 11-12 Nov Update
        • 11-09 Nov Update
        • 11-02 Nov Update
        • 10-26 Oct Update
        • 10-21 Oct Update
        • 10-14 Oct Update
        • 09-27 Sep Update
        • 08-31 Aug Update
        • 07-20 July Update
        • 07-02 July Update
        • 06-31 June Update
  • Metaverse
    • Building
      • Portal
        • Team Members
        • Defining Global Variables
      • Editor
        • File Manager
          • Selecting a file
          • Sketchfab Integration
        • Placement in 3D Space
        • Project Settings
          • Preferences
          • Branding
          • Collaborators
          • Menu
          • Variables in Settings
          • Lead Generation
          • Tour Mode
          • Advanced
          • E-Commerce in Settings
        • Preview
          • Headset Testing - WebXR Emulator
        • Viewport Properties
        • Editor Keyboard Shortcuts
      • Scenes
        • 3D Scene
          • Avatar System
          • Colliders
          • Zones
          • Lights
        • 360 Scene
        • Orbit Scene
      • Elements
        • Image
        • Video
        • Audio
        • GIF
        • Text to Speech
        • Character
        • Character AI
        • Actionbar
        • Timer
        • Polygon
        • Linked Popups
        • Variants
      • Rules
        • Shared Rules
        • How Rules Work
        • Number Variable Rules
        • String Variable Rules
        • Boolean Variable Rules
      • Variables
        • Autogenerated Variables
        • String Substitution
        • Capturing User Input
      • Build FAQs
    • Publishing
      • URL or QR Code
      • Embed on your Website
      • Full-Page HTML
      • Embedding within Apps
        • Android Embed
        • React Native Embed
      • Export as SCORM package
      • Authentication
        • SSO
        • Password With Expiry
        • Email with OTP
        • Custom List
        • Token
        • Load from another Experience
      • Publishing FAQs
      • Private Cloud Deployment
    • Multiplayer
      • Host Mode
      • Broadcast Mode
      • Voice Chat
      • Text Chat
      • Video Chat
      • Screenshare
      • Comments
      • Share Reactions
      • Notifications
      • Troubleshooting webcam and microphone
    • Analytics
      • Advanced Analytics
      • Leaderboard
      • Viewer Sessions
    • Integrations
      • GMetri with SCORM
        • Embed a SCORM package in a GMetri experience
      • Live Stream on GMetri
        • Live Stream Zoom on YouTube
        • Live Stream Zoom on Vimeo
          • Zoom Setup
      • E-Commerce with GMetri
        • Shopify Integration
        • WooCommerce Integration
        • Custom Integration
        • Using an E-Commerce Plugin
      • Adding a Chatbot
      • Sending data to GMetri Deployment
    • Viewing
      • Avatars
      • First/Third Person
      • Concurrency
      • Oculus Controls
      • Viewer Keyboard Shortcuts
      • IT Permissions
        • Whitelisting for Viewing Experiences
        • Whitelisting for Editing Experiences
        • Whitelisting for Analytics
        • Subprocessors
    • GMetri SDK
      • GMetri Player
      • GMetri SDK APIs
        • Project
        • Deployment
        • File
        • Viewer Group
      • GMetri Webhooks
      • API Token
      • Examples
  • Guidelines/Compatibility
    • Guidelines
      • Content Creation Guidelines
        • XR Experience Storyboard
        • 360 Degree Video Shoots
        • Avatars vs Characters
        • Designing 3D Models for Immersive VR mode
      • Asset Guidelines
        • 3D Models
          • Export GLB/GLTF from 3DS Max
          • Export GLB/GLTF from Blender
        • 360 Pano Images Render
        • Resources for Assets
        • Asset FAQs
        • Image Aspect Ratio
      • Experience Optimizations
        • Scene Optimizations
          • Performance Monitor
        • Image Optimizations
        • Audio Optimizations
        • Video Optimizations
        • 3D Model Optimizations
      • Workflows
        • Green Screen
          • Apply Green Screen to Videos
          • Accurate Color Selection
        • QR Code Scanner
        • Adding Sprites
        • Adding Background Music & Persistent Logo
        • EmbedHTML Snippets
    • Compatibility
      • Platform Requirements - Viewer
      • Platform Compatibility Matrix
      • Supported File Formats
      • Supported Browsers
      • Capture Network and Console Logs from Chrome Browser
    • Limitations
      • iOS Limitations
      • VR Mode Limitations
  • Platform
    • Billing
    • Platform FAQs
    • Security
    • Legal
Powered by GitBook
On this page
  • Ambient Light
  • Point Light
  • Directional Light

Was this helpful?

Edit on GitHub
Export as PDF
  1. Metaverse
  2. Building
  3. Scenes
  4. 3D Scene

Lights

PreviousZonesNext360 Scene

Last updated 2 years ago

Was this helpful?

When you add a new 3D Scene, there's a default light setup already present for you.

There are 3 types of lights in GMetri - Ambient, Point and Directional.

Ambient Light

Ambient Light is a lighting technique used in an experience to provide an overall level of illumination to a scene or environment. It's a type of indirect lighting that simulates the light that is reflected or scattered from surfaces in a scene, such as walls or objects.

Ambient Light helps to create a more realistic and immersive environment, and it can be adjusted to different levels to change the mood and tone of the scene. It's also useful for providing a base level of illumination when other lighting sources, such as directional or point lights, are not sufficient.

In any experience, ambient light can be set and adjusted using tools and controls provided by the platform or development environment.

Point Light

Point lights are often used in combination with other lighting techniques, such as ambient light or directional light, to create a more complex and realistic lighting setup. They can be placed in specific locations within a scene or environment to highlight or illuminate certain objects or areas.

In an experience, point lights can be adjusted and customized using tools and controls provided by the platform or development environment. The intensity, color, and range of the light can all be adjusted to achieve the desired effect. Additionally, multiple point lights can be used within a scene to create more complex lighting setups and add depth and dimensionality to the environment.

Directional Light

Directional light is characterized by its constant intensity and parallel light rays that do not diminish with distance. It's particularly useful for creating dynamic and realistic outdoor environments, such as landscapes or cityscapes.

In an experience, directional light can be customized and adjusted using tools and controls provided by the platform or development environment. The color, intensity, and direction of the light can all be modified to achieve the desired effect. Additionally, multiple directional lights can be used within a scene to create more complex lighting setups and add depth and dimensionality to the environment.

The right panel allows you to manage the lighting in your experience. You can choose the lighting type, color, intensity, and target object from this panel.

Light adjustment

You can add a light to your experience by adding an element and choosing the 'Light' option under 3D elements.

Here's an example of how the point light, directional light works. Walk towards the element Sphere and Cube to read through what they do.

An experience will be set with a default set of lighting which will include ambient light.

Adding light into your experience.
Lights - Sample experience