# 12-08 Dec Update

### :rocket: Major Features

* A new section at the top of you portal - **My Metaverse Rooms** which is a set of deployments that you can use out of the box with a GMetri account.

<figure><img src="/files/ocA8qU7wABjPucEstu5o" alt=""><figcaption><p>My Metaverse Rooms</p></figcaption></figure>

* Replaced "Cube Collider" with "**Collider Volume**" elements that allows many shapes like sphere cube, cone, cylinder, sphere, polygon and torus.
* Added a new element "**Collider Mesh**" that allows you to specify a 3D file (glb or gltf) as a collider.
* Added a new property "**Mouse Jump**" to both collider elements that lets you decide if the user should be allowed to jump on the collider using right click or not.
* Added a new element "**Workspace Logo**" that gets replaced with the Workspace Logo (or the Project Logo if you have specified that) depending on which workspace the project is in.
* Added a new property to 3D elements - **Environment Map Intensity**. This can be used to reduce any "burn" in  a 3D Model caused by the environment map selected in a scene.

### :arrow\_double\_up: Minor Improvements

* Added **Fly Controls** to editor. This can be toggled only through the shortcut `alt` + `q` as of now.
* Added ability to both add and replace users to the Viewer Group type "**Custom List**".
* In **Host Mode,** in case the number of participants is large, a few of the names go below the page. Now there’s a scrollbar to help with this.
* **Team Members count** is a lot more lenient now in accordance with the latest pricing.
* Rules are now **tracked** even for the rule (“**Open URL**” on the same tab). Earlier, because of the page switch, the rule didn’t get tracked

### :bug: Bug Fixes

* In the rules "Open Deployment", fixed overflowing content in the open deployment modal to choose deployments from
* Fixed API where on renaming deployment name, the new deployment name should not be a part of deployment list
* Better WebGL crash messages
* The default rule that was part of a new experience crashed viewer. This is now fixed.
* Fixed an issue where in certain cases, audio chat didn't work in scenes with long names


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