Concurrency
Unlimited.
There's virtually no limit to the number of people you can get in these deployments. However, we would recommend let us know in case you are planning to host an event with >50,000 concurrent users.
In non-multiplayer deployments, multiple people in the same scene don't see each other
30 people in the same scene. Upto 60,000 with room instancing.
In a single scene, you can have maximum of 30 people at a time.
You can circumvent this limit, and support up to 60,000 people per room by using Room Limits. You can create copies of room (upto 2000 copies) and allow max 30 people per instance of the room - allowing a total of
30 * 2000 = 60,000
people in the same deployment link.Room Capacity is the maximum number of people can enter the same scene at a time.
If you get more than say the Room Capacity number of people in a room, we create another replica (instance) of the scene (or room), and the next person enter this new room copy (or instance). You can control these limits from the "Room Limits" tab.

Room Limits
- Room Capacity (max 30): Maximum number of viewers allowed in one scene instance (or room instance)
- Number of Instances (max 2000): Maximum number of scene replicas that can be created
- Overspill Message: If there are already (
room capacity x number of instances
) number of people in a scene, when the next person enters the scene - they see this message.
When someone enters the scene after it reaches its max capacity, the viewer can still explore the space in non-multiplayer mode
In Multiplayer mode, when you have too many people trying to access the same link at the same time, it results in two problems:
- 1.Bandwidth: Slower speeds for everyone involved. This is because each device has to share the link's bandwidth with all of the other devices.
- 2.Spatial: how many people can you fit in a room? If you put 50 people in a room, all you would see are other people bumping into each other.
Last modified 5mo ago