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On this page
  • How do I place/move elements in my experience?
  • Drag
  • Translate
  • Rotate
  • Transform Properties
  • Axes
  • World Axis
  • Local Axis

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  1. Metaverse
  2. Building
  3. Editor

Placement in 3D Space

PreviousSketchfab IntegrationNextProject Settings

Last updated 4 months ago

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How do I place/move elements in my experience?

There are 3 ways to place/move elements in an experience, from viewport properties - Drag, Translate and Rotate. You can also do the same using Transform Properties.

Drag

By selecting the "Drag" option, you can use your mouse to move the item or element that you wish to relocate within your experience.

Translate

This allows you to move objects along the X, Y, and Z axes.

It is possible to modify the position of your element along the X-Y, Y-Z, and X-Z axes.

Rotate

"Rotating elements" refers to the process of changing the orientation or angle of virtual objects or elements within an experience.

This can be done using tools such as a "rotate" function from 'Viewport properties', which allows you to adjust the rotation of objects around the X, Y, and Z axes.

Transform Properties

In addition to the three methods mentioned above, there is an additional option; Transform. This lets you to move or modify your elements and manipulate the axes as desired.

Axes

There are two types of axes available for the translate and rotate transform modes.

World Axis

World axes define the spatial orientation of your experience.

They act as a reference point for positioning and manipulating objects within the environment.

The World axes consist of three perpendicular lines, labeled X, Y, and Z. X representing the horizontal axis, Y representing the vertical axis, and Z representing the depth axis.

Local Axis

Local axes define the spatial orientation of your experience.

They act as a reference point for positioning and manipulating the object's position, rotation, and scale. Local axes consist of three perpendicular lines, labeled X, Y, and Z. These lines represent the object's internal coordinate system, which is defined by the object's orientation and pivot point.

Placing items - Drag
Drag
Placing items - Translate
Translate
Rotate - Placing Items
Rotate - Placing Items
Transform
Translate and Rotate - World Axes
Translate and Rotate - Local Axes