# Avatars

When you enter the metaverse, you enter as your Avatar. You also see other people as their avatars.

{% hint style="info" %}
Behind every Avatar is an actual person
{% endhint %}

## How do I create my Avatar?

{% hint style="info" %}
The following instructions apply when you view a [GMetri deployment link](/metaverse/publishing/share.md). If you are trying to first create an experience (to deploy), check the [Building](/metaverse/build.md) and [Avatar System](/metaverse/build/scenes/3d-scene/avatar-system.md) sections.
{% endhint %}

### **Ready Player Me**&#x20;

<figure><img src="/files/iTrcihx2HlyYB9DSOSof" alt=""><figcaption><p><strong>Basic + Ready Player Me Avatar System</strong></p></figcaption></figure>

If you wish to create an Avatar using Ready Player Me, select the option 'Ready Player Me' and you will be redirected to the following screen. Here, you can make your selection based on your preferences.

<figure><img src="/files/z2xkhehmOvvoHWosQ7fW" alt=""><figcaption><p>Ready Me Player - Create your Avatar</p></figcaption></figure>

You have the option to take a picture, select a file from your computer, or continue without a photo to generate your Avatar.

<figure><img src="/files/0ODlthYqhhDiqziAub0Q" alt=""><figcaption><p>Ready Me Player 2 - Create your Avatar</p></figcaption></figure>

After selecting your preferred option, follow the subsequent steps to create your Avatar.

Here is an example of a Ready Player Me Avatar generated after selecting the 'Continue without a photo' option.

<figure><img src="/files/q6darN6DmIap0OMceAII" alt=""><figcaption><p>Example Avatar</p></figcaption></figure>

### **GMetri Avatars**

<figure><img src="/files/f9WZ1APJi0ZqvNqKu114" alt=""><figcaption><p><strong>Basic Only Avatar System</strong></p></figcaption></figure>

## Also Read

[Concurrency](/metaverse/player/concurrency.md#with-multiplayer-mode-how-many-people-can-be-in-the-same-deployment-at-the-same-time)

{% content-ref url="/pages/QhC82jKlp9virH88Ipyq" %}
[Avatar System](/metaverse/build/scenes/3d-scene/avatar-system.md)
{% endcontent-ref %}


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