# 03-27 Mar Update

## ⏫ Improvements

* **Walking Speed Multiplier**: Implemented a walking speed multiplier, allowing users to accelerate the experience by adjusting the walking speed.
* **Character Element Events**: Added two new events to the Character element: "Finishes Speaking" and "Finishes AI Response," facilitating smoother integration of events in interactive storylines involving character elements.
* **Mobile “Tap to Start” Screen**: Introduced a new "Tap to Start" screen on mobile devices to ensure the audiocontext is unlocked, improving user experience.
* **Multiline Text Input:** Enabled multiline text input in various then actions, including "Set to String," "Speak," "Show Notification," and "Replace Screen Reader Text," enhancing flexibility and functionality.
* **Wider Rule Name Input Boxes**: Increased the width of rule name input boxes to accommodate longer rule names, improving visibility and usability.
* **Autogenerated Variable Table Enhancement**: Updated the autogenerated variable table to display variable categories on the Variables Settings page for improved organization and management.

## 🔐 S**ecurity Enhancements**

* **Password Expiry**: Implemented password expiry for GMetri editor accounts. Accounts older than a specified period will prompt users to update their passwords for enhanced security.
* **Reduced Third-party App Usage**: Minimized the utilization of third-party applications accessing GMetri data to bolster data security and privacy.

## 🐞 Bug Fixes

* **Movement Speeds**: Fixed movement speeds for both first-person and third-person modes, providing smoother navigation.
* **Autogenerated Variable Headers Alignment**: Corrected the alignment of autogenerated variable headers for consistency and clarity.
* **Logic Map Sorting**: Ensured correct sorting of logic map rules and when events for better organization and ease of use.
* **Gyro Permissions**: Fixed the issue where gyro permissions were being requested in third-person mode on iOS devices. Gyro permissions are now requested only in first-person experiences.
* **Player Count Variable Changes**: Rectified the issue where changes in player\_count\_var weren't triggering when events, ensuring proper functionality.
* **Initial Hidden States of Actionbar Items**: Addressed the issue with the initial hidden states of actionbar items for improved consistency and usability.


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