> For the complete documentation index, see [llms.txt](https://docs.gmetri.com/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://docs.gmetri.com/metaverse/build/elements/character-ai.md).

# Character AI

This document outlines the process of adding a character, customizing its appearance and voice, and enabling it with artificial intelligence (AI) in GMetri.

**Steps:**

1. **Adding a Character:**
   * Follow the steps listed [Character](/metaverse/build/elements/character.md)
2. **Customizing Appearance and Voice:**
   * Adjust the character's scale, position, and rotation as needed.
   * If using a Ready Player Me avatar, access advanced customization through the "Edit in Ready Player Me" button.
   * Choose a voice from the available language options.
   * Adjust the voice pitch and talking speed
3. **Enabling AI:**
   * In the properties panel, select the checkbox "AI Brain"
   * Choose one of the available AI brain types:
     * **Q\&A Brain:** Ideal for answering questions based on provided knowledge sources.
     * **Roleplaying Brain:** Best for simulating characters in scripted scenarios.
     * **OpenAI Assistant (Enterprise Only)**
   * For Q\&A Brain:
     * Create a new brain by using the "Add brain" button.
     * Add context as required.&#x20;
     * Order matters, what you add first gets parsed first.
     * Upload or link to text files, PDFs, documents, or webpages relevant to the character's knowledge base.
     * Click the "Train" button to process the context and enable Q\&A functionality.
4. **Setting the AI Brain:**
   * In the right-hand toolbar, select the brain you just created from the sub-menu.

**Important Notes:**

* This feature is currently not supported on headsets.


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