- Before uploading any images to the GMetri File Manager (by dragging and dropping files onto it), just run them through a compression tool to reduce their sizes drastically.
- Transparent pixels use the same amount of memory as non-transparent ones
- Don’t use more pixels than being used in the viewport (the user’s monitor). Eg: If you use an Image that’s
5meters x 5metersin 3D, and but placed 20 meters from the camera, its actual usage on the viewport is going to be only
100px x 100px. In that case, use a
100px x 100pxas the base image
You can find the size and resolution of assets on the right pane of the File Manager.
Recommended Max Resolution
Recommended Max File Size
Flagship mobile devices
Low-end mobile devices
Oculus Go doesn't support images (both normal and panoramic) of resolution more than ~4K (4096x2048).
GMetri uses Equirectangular Panoramic Images for as backgrounds (360 Image) for the 360 Scene type. Equirectangular images should have an aspect-ratio of 2:1
As a thumb rule, most of your images should be much below 1MB in size
Before uploading any images to the GMetri File Manager (by dragging and dropping files onto it), just run them through a compression tool to reduce their sizes drastically.
When you compress your images, there will be a drop in quality. Find the best compression to quality ratio that works for you by trying them out for yourself.
GMetri Suggested Compression website for little to no loss in image quality:
A few other online resources:
Good Example - not using transparency for image placement
235px * 235px. So it uses 55225 bytes = 0.05 MB in memory. 16x better than the bad example
Bad Example - not using transparency for image placement
960px * 831px. So it uses 797760 bytes = 0.79 MB in memory
Although it's only 3Kb in size, its resolution is
960px * 608px, and so ends up using 0.5MB RAM!
Bad Example - decorational transparent images
Bad Example - Use the minimum possible resolution
820px * 189px. i.e. it uses 154980 bytes (0.15MB) in memory
Good Example - Use the minimum possible resolution
As you can see from the usage, the actual usage takes only around
300px * 75pxon the screen. So instead of using a
189pximage for it, use a
300px * 75pximage. This would reduce the memory consumption by 7 times!